![]() If an event causes a new country to be created after this, reaching #2050 or higher, the game will crash. –there is a hard limit of 2,049 tags in I:R. > periodically scrolling through the list of all of the characters in the game may help alleviate this issue –slowdowns and lag develops after about 1054 AUC / 300 CE –Adrian44 for the French localization files Playtesters are always welcome, and anyone who has any suggestions for improvement, please post in the Paradox forums thread for this mod. Thank you to the kind and helpful folks on the Imperator Mod Coop Discord! I was a newbie modder and could not have put this together without their help. Thank you to IhateTrains for his great work on the I:R→CK3 converter and thank you to the whole volunteer team making the Paradox Game Converters, allowing us to play megacampaigns! (Please support them on Patreon) [And of course thanks to Arheo and the PDS team that gave us Imperator: Rome 2.0. My thanks especially to Lensy for his A Christianity Mod that sparked the timeline extension idea. Population decline begins in late antiquity starting after ~975 AUC / 220 CE.Jewish Diaspora spreads if Judea and Samaria are conquered.Divide the Roman Empire into Western and Eastern by an in-game decision after 1148 AUC / 395 CE.Huna invaders spawn from barbarian strongholds in the Khyber Pass area between India and Persia by about 1090 AUC / 335 CE and again around 1200 AUC / 450 CE. ![]() A simulated Hunnic invasion starts from barbarian strongholds above the Sarmatia (Pontic Steppe) regions around 1148 AUC / 395 CE with hunnic culture added.Barbarian strongholds that are more resistant to surrounding civilization spawn in the Germania area starting around 1054 AUC / 300 CE to simulate the beginning of the migration era.Decision to convert to Manichaeism with a playable Manichaeist pantheon.Manichaeism starts in Mesopotamia around 1030 AUC in Ctesiphon, about the time and place that Mani died it spreads to pops around the map depending on their culture and exposure to Christianity.Cyprian Plague starts to spread around 1002 AUC until around 1015 AUC, and is more damaging to pops and provincial output.Antonine Plague starts to spread around 918 AUC and lasts until at least 933 AUC, killing pops, lowering manpower and taxes significantly.Players that want to prevent the growth of Christianity in their country can destroy Christian communities and churches that appear in their provinces through events.Roman players can experience a similar vision to Constantine in an event that happens about 1065 AUC / 312 CE.Being the first to invoke a Christian saint can reveal historical characters and give relics to players depending on their region and culture.Decision available for players to convert to Christianity around 854 AUC, with fully playable pantheons made up of historical saints AI can convert around 954 AUC and later AI Rome should almost always convert by 1133 AUC / 380 CE.Christianity gradually spreads farther as the timeline progresses.An event starts the spread of Christianity from Jerusalem around 784–786 AUC.Develop content and ideas to share with other timeline extension mods, such as the I:R to CK3 Timeline Extension.Build a workable mod with content that could be integrated and compatible with other more complex mods.Provide a bridge to Crusader Kings III for players on a megacampaign using the fan-made Paradox Game Converter, Imperator: Rome → Crusader Kings III converter ☧.Simulate the migration era and the invasion of the Huns with events. ![]()
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